Dig ‘n Crawl
Game made for GBJam 14.
Along with 4 others, Dig’n Crawl was made for the GBJam 14 competition, with constraints placed to make the game feel like a gameboy.
Using Godot, Dig ‘n Crawl’s music & SFX wwere designed with the gameboy’s 4 audio channels in mind, never straying from sounds that couldn’t be made within those channels.